In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midg rd almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others. To rid the world of evil, again, up to four Wizards, and their guide Vlad, will traverse Midg rd armed with the next iteration of the famous Magicka dynamic spellcasting system, as players reprise their roles as the most overpowered, unpredictably funny Wizards ever known to fantasy!
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