The Game Options & Features Database

How I Learned to Stop Worrying and Love the Kill Line PC

Platform:
PC: Windows
Release date:
Feb 23, 2026
Genres:
Casual, Roguelike, Roguelite, Strategy
Themes:
2D, Cards, Cars, Indie, Pixelart, Romance, Space
How I Learned to Stop Worrying and Love the Kill Line
A high-pressure roguelike card game where every choice has a cost ? just not when it will be paid. Play one card per turn. Push your limits before crossing the Kill Line.
translateLanguage
Interface:
Arabic, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese - brazil, Romanian, Russian, Simplified chinese, Spanish, Spanish - Latin America, Spanish - Spain, Swedish, Thai, Traditional chinese, Turkish, Ukrainian, Vietnamese
sports_esportsController
Mouse and keyboard
peopleModes
Single Player
storageRequirements
Minimum
CPU
2.0 GHz Dual Core Processor
Memory
2 MB RAM
Gpu
Integrated Graphics (Intel HD Graphics 4000 or equivalent)
DirectX
Version 10
Storage
500 MB available space
albumFormat
Digital
storeStore
Steam link
Feb 23, 2026

“How I Learned to Stop Worrying and Love the Kill Line” is a Strategy-Casual Roguelike game featuring indie, pixelart and 2d elements, developed for PC and released in 2026. The game offers single-player gameplay. Available on Steam.

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