The Game Options & Features Database

Die for Pay PC

Platform:
PC: Windows
Release date:
Feb 27, 2026
Developers:
Woziva
Publishers:
Woziva
Genres:
Action, First Person, First Person Shooter, Open World, Shooter, Simulation, First Person Shooter
Themes:
Building, Crafting, Crime, Gore, Thriller
Die for Pay is a CO-OP Multiplayer action crime game where you try to rise from nothing in a world where riots break out every night. Make money by day, gather your crew. By night, stand your ground with honor, or run. When the siren sounds, there's no mercy.
translateLanguage
Interface:
Arabic, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese - brazil, Romanian, Russian, Simplified chinese, Spanish, Spanish - Latin America, Spanish - Spain, Swedish, Thai, Traditional chinese, Turkish, Ukrainian, Vietnamese
Voice:
English
Subtitles:
Arabic, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese - brazil, Romanian, Russian, Simplified chinese, Spanish, Spanish - Latin America, Spanish - Spain, Swedish, Thai, Traditional chinese, Turkish, Ukrainian, Vietnamese
sports_esportsController
Mouse and keyboard
peopleModes
Single Player
Cooperative
Online
Yes
storageRequirements
Minimum
OS
Windows 10 64-bit
CPU
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8192 MB RAM
Gpu
NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
DirectX
Version 11
Recommended
OS
Windows 10 64-bit
CPU
Intel Core i5-13400F / AMD Ryzen 5 7600 or better
Memory
16384 MB RAM
Gpu
NVIDIA GeForce RTX 4060 / AMD Radeon RX 7700 XT
DirectX
Version 12
albumFormat
Digital
storeStore
Steam link
Feb 27, 2026

“Die for Pay” is a first-person shooter featuring building, crafting and crime elements, developed by Woziva for PC and released in 2026. The game offers single-player gameplay and features cooperative play. Available on Steam. It includes English voice acting.

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